Lighting is great during the golden hour, and the size of certain encounters had my jaw dropping. Graphically it’s all about scope here as many of the game’s textures in the environment can look dated, but things are so gigantic that it’s still impressive. ![]() With how the game looks, and its small size of 17gb I should have been prepared, but it was still impressive. When choosing continue from the main level and going back into a boss fight it took just under 1 second before “press start to continue” popped up. I played the game on a Series X and the first thing I noticed were the insanely fast load times. I feel for those on the xbox one or ps4 generation of consoles if load times there aren’t as snappy. Incredibly short load times of a second or two though made it less frustrating than it would be otherwise. Occasionally I would get stuck on the environment in some way and fall to my death. ![]() Teamed with a double jump and air dash there is a lot of platforming in this game, and it works for the most part. The other feature is wall running/climbing which is allowed in areas covered in a thick green grass. Early on you’ll find a grappling hook and with the press of the Y button you can either attach to objects and swing/pull yourself forward or hook on to lower level enemies to pull yourself towards them. Two of the biggest additions are tied to the movement. Animations can be a tad long but you have to build up a meter to use it so it’s ok in the end. Instead of a buff you potentially gain a unique “gore weapon” depending on which mob you use it on. They also have their own take on the glory kill system of doom here. The gunplay itself is stiff by default and I had to up the sensitive greatly on the vertical and slightly on the horizontal axis. It is the main way to replenish ammo and slicing weaker enemies into ribbons of flesh is as satisfying as ever. Right bumper is your trusty katana and you’ll be using this one a lot. certain types but also a massive lack of ammunition. You are best suited changing things up often as having a favorite gun won’t be a thing here, not only for its weaknesses vs. There is a surprisingly small number of them for a game like this, when I had the weapon wheel (LB by default) up and saw how many I would eventually get I was a bit surprise.Įach gun has various strengths and weaknesses against the also surprisingly low number of enemy variants. The gun variety falls in the decent category as well. The system felt fine overall and added a sense of progression that worked well enough. Those challenges are mostly tied to the basic actions of a FPS title though some are a bit tricky with what they require of you. Wang and each of his weapons which are tied to an upgrade currency you either find in-game or earn through challenges. This is a fully solo DOOM Eternal style game. It’s not a great package overall, and it is one that is quite different from the last title.Īs stated previously gone is the loot system which was such a major part of 2. A few of the voice actors are ok and one in particular who I won’t name as it is a spoiler is truly terrible and made me turn off voices for a while. Story wise things are predictable, cringetastic, and occasionally almost worthy of a light chuckle. Taking over the acting roll is Mike Moh and he does the best he can with a terrible script. You once again take on the roll of Lo Wang who is finally voiced by someone not white, which is the bare minimum at this point. Things have gone to hell, friends are dead, and a massive dragon is here to swallow all of your souls. While this may not be a direct sequel in spirit to Shadow Warrior 2 it does carry on the main story. How does it all work out both graphically and gameplay wise? Let’s find out. Gone is the loot and cooperative systems, replaced with a full embrace of the DOOM Eternal systems. What you’re here for though is the bombastic action and sad realization that this is not a sequel to the last game, it’s much more a sequel to the first. It comes non-stop and while toned back can still feel racially insensitive at times. ![]() Where I do take issue is in the humor department. That had me worried that things were coming in red hot, alas the game feels sound technically. They kindly provided us a code for this review, though it was on the day of release. The latest in the rebooted series from developer Flying Wild Hog, Shadow Warrior 3 is here.
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